Internet gameplay and simultaneous two-player options are absent, but the online leaderboards do actually increase replay value for a change, as opposed to making you feel like a club-fisted gaming simpleton. It's also another native 1080p title, with no perceivable performance shortcomings compared to running it in 720p - another technical feather in the cap for UK developers Sumo Digital. Graphically, Super Rub'a'Dub keeps things simple, but it's still a good looking game - the water effects are very attractive and the physics make everything look and feel just right. The Sixaxis control method might feel slightly unwieldy to joypad veterans, but it's different and rewarding enough to feel fresh, and has a mainstream appeal that doesn't alienate core gamers. While the concept is staggeringly simple, it's fun and extremely easy to get into. As the controls are not precise enough to let you control how you hit the water in the first place, it all becomes rather frustrating - a test of luck over actual skill.Ĭontrol niggles aside, Super Rub'a'Dub has a lot of positives that make it a compelling purchase at its initial GBP 3.49 price point. There's also the small matter of the game's water physics being far more precise and potentially impactful than the control method you have to compensate - hit a certain point of a wave at speed and you're sent flying, and there's nothing the Sixaxis can do to stop you and your duckling charges hurtling off the edge of the level. This makes key sections of the game's later stages little more than trial and error, and immensely frustrating. Just as a current begins to sweep you away, you instinctively adjust the controller to counteract the effect, but you never quite know whether you have enough tilt at your command to successfully battle against the tide. The core of the problem is that you never feel quite sure of the accuracy or the limits of the Sixaxis. As you progress into the game's trickiest levels, the power of the tides becomes far more pronounced, accentuating the challenge and pushing the control method beyond its limits and into the realms of gaming annoyance. Here's where absolute control of the Sixaxis is required in order to battle the tides and stay on-course. However, the biggest challenges facing you are the ebbs and flows of the on-screen waterways. Everything on-screen not encased in a bubble is affected by your movements, a state of affairs most dramatically demonstrated by shaking the joypad sharply - an action that sends everything flying into the air, useful for levels that require you to jump from area to area.Ĭlockwork sharks infest the majority of the game's 60 levels and wildly shaking the Sixaxis reaps rewards here too, as all but the largest predators can be tossed onto their backs and then flushed away from the gameplay arena with a skilled twist of the controller. Rather than control the maternally-driven fowl directly with the analogue stick, you move about by tilting the entire gameplay arena using the PS3 controller. SCEA's flOw boasted full motion-sensitive support of course, but its ketamine-fuelled pace was barely a test of the controller's mettle.Įnter Super Rub'a'Dub a Sixaxis-based title that charges you with the task of guiding a plastic mother duck around a series of bath-time derived aquatic mazes, popping bubbles to free trapped ducklings and then guiding them through to the exit. Sure, we've had the odd spot of lacklustre optional support (MotorStorm, Virtua Tennis 3, Need for Speed and Q*Bert spring to mind) but there's been nothing to test the Sixaxis motion sensor as a precision controller no showcase game to suggest that wobbling your joypad about offers anything better than using the bog standard analogue controls. It has been five months since the PlayStation 3 was first released, and it's curious to note that support for the Sixaxis controller is still somewhat thin on the ground.
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